War Thunder
- Cervantes
- Capitan
- Mensajes: 1534
- Registrado: Jue Abr 11, 2013 4:04 pm
- Nombre de usuario: Cervantes@vonstratos
Re: War Thunder
Sobre los tanques, aca una traduccion al ingles de un post que supongo fue hecho en el foro ruso y dice mas o menos lo que se espera integrar con ellos, modos de juego, etc.
Google translation from this thread:http://forum.warthunder.ru/index.php?/t ... journal-0/
"Total Recall"
Presenter: Yuri aka octupol
Hello, dear readers! In this section we will publish information about any aspect of the game, collected from a variety of sources. We will try to define clearly what it was promised to do, and that is only in the planning stage. In this issue, we limit ourselves to information from officials. In the future, try to include a variety of rumors, unconfirmed information indicating the degree of certainty. One of the hot topics of recent months is the ground equipment.
Let us recall what we know about her. Trivia:
- First, there will be battles with ground equipment only, without the player-controlled aircraft. Further, the interaction between the different types of troops scheduled to make at the level of the mission.
- First and foremost will be the Soviet and the German development trees. These branches may be present technology of other countries, which in the future will be highlighted separately. *I guess beta will be starting with USSR vs GER tanks*
- First of all, there will be tanks, self-propelled anti-tank and assault guns. Other types of technology - as the study of gameplay.
- The basis of the serial lines will be massive machine.Prototypes and paper models to be used in extreme cases.
- One of the options to address the lack of high-level tanks in some countries - the introduction of the upgraded models of existing types of technology. Example: Tiger II with a 105 mm gun (original caliber guns - 88 mm). Gun existed, was a prototype of the tower under the gun, but the tank was not upgraded.
Planned:
- Dependence of fire behavior from the ignition source (oil, powder charges, etc.)
- Ability to blow up fuel tanks mounted - Whether an explosion inside the barrel of a tank shell
- The possibility of shooting the barrel of a tank - Ability to tear the tower with a successful hit
- Interchangeability of the crew of injury: not an expert will do the job worse (for example - forget to change gear at the time)
- Virtual gunner in arcade mode (counts elevation guns)
- Night Fights ( lights illuminating the battlefield artillery shells, possibly night vision and infrared lamps)
- Smokescreen
- destructible parts of the buildings, the visual damage to the other
- Sightseeing Berlin)))
- Simulation of the suspension: permeability is dependent on the type of soil, the physical size rollers affect the behavior of the tank
- Modular system damage - fire spread among the various modules
- Ability to knock opponents off the cliff, turn the tank
- Accounting elevation barrel when firing
- Compliance with the potential range of the weapon characteristics of real guns / shells (ten kilometers - not the limit, but shooting at such distances without adjustments are not rational)
- Ability to shoot down the plane of the main fire of the tank (if it hits)
- Screen armor, as a modification of tanks, its visual display
- Visual display of damage, the gap between external components (lights, tools, etc.)
- Shooting of all weapons tanks (guns, machine guns), multi towered
- Clarifying the mechanics of ricochets, pierced, material accountancy and quality of armo
r - Detailed terrain
- Virtual Assistants in arcade mode
- System camouflage
Doubtful: - Artillery controlled by players - Model collisions and damage to instruments in contact with other objects - Ability to complete the engineering ammunition shells only one type - Activation method of extinguishment (passive skill or button) - Amphibious tanks -
To the question: "Will the Mouse?" - developers do not answer (do nothing)In addition, the developers have noted the markers on the technique greatly influence the nature of a tank battle (stronger than in the case of aircraft) *This probably means:"Tank Tiers matter more on what tank can kill what another tank,sort of like in WOT)
. And, dear readers, do not forget to keep an eye on tanchiki, armored car and cars, ride beneath your wings. This technique is gradually changing, becoming more diverse and detailed. Here, for example, a screenshot of the tank column:
Google translation from this thread:http://forum.warthunder.ru/index.php?/t ... journal-0/
"Total Recall"
Presenter: Yuri aka octupol
Hello, dear readers! In this section we will publish information about any aspect of the game, collected from a variety of sources. We will try to define clearly what it was promised to do, and that is only in the planning stage. In this issue, we limit ourselves to information from officials. In the future, try to include a variety of rumors, unconfirmed information indicating the degree of certainty. One of the hot topics of recent months is the ground equipment.
Let us recall what we know about her. Trivia:
- First, there will be battles with ground equipment only, without the player-controlled aircraft. Further, the interaction between the different types of troops scheduled to make at the level of the mission.
- First and foremost will be the Soviet and the German development trees. These branches may be present technology of other countries, which in the future will be highlighted separately. *I guess beta will be starting with USSR vs GER tanks*
- First of all, there will be tanks, self-propelled anti-tank and assault guns. Other types of technology - as the study of gameplay.
- The basis of the serial lines will be massive machine.Prototypes and paper models to be used in extreme cases.
- One of the options to address the lack of high-level tanks in some countries - the introduction of the upgraded models of existing types of technology. Example: Tiger II with a 105 mm gun (original caliber guns - 88 mm). Gun existed, was a prototype of the tower under the gun, but the tank was not upgraded.
Planned:
- Dependence of fire behavior from the ignition source (oil, powder charges, etc.)
- Ability to blow up fuel tanks mounted - Whether an explosion inside the barrel of a tank shell
- The possibility of shooting the barrel of a tank - Ability to tear the tower with a successful hit
- Interchangeability of the crew of injury: not an expert will do the job worse (for example - forget to change gear at the time)
- Virtual gunner in arcade mode (counts elevation guns)
- Night Fights ( lights illuminating the battlefield artillery shells, possibly night vision and infrared lamps)
- Smokescreen
- destructible parts of the buildings, the visual damage to the other
- Sightseeing Berlin)))
- Simulation of the suspension: permeability is dependent on the type of soil, the physical size rollers affect the behavior of the tank
- Modular system damage - fire spread among the various modules
- Ability to knock opponents off the cliff, turn the tank
- Accounting elevation barrel when firing
- Compliance with the potential range of the weapon characteristics of real guns / shells (ten kilometers - not the limit, but shooting at such distances without adjustments are not rational)
- Ability to shoot down the plane of the main fire of the tank (if it hits)
- Screen armor, as a modification of tanks, its visual display
- Visual display of damage, the gap between external components (lights, tools, etc.)
- Shooting of all weapons tanks (guns, machine guns), multi towered
- Clarifying the mechanics of ricochets, pierced, material accountancy and quality of armo
r - Detailed terrain
- Virtual Assistants in arcade mode
- System camouflage
Doubtful: - Artillery controlled by players - Model collisions and damage to instruments in contact with other objects - Ability to complete the engineering ammunition shells only one type - Activation method of extinguishment (passive skill or button) - Amphibious tanks -
To the question: "Will the Mouse?" - developers do not answer (do nothing)In addition, the developers have noted the markers on the technique greatly influence the nature of a tank battle (stronger than in the case of aircraft) *This probably means:"Tank Tiers matter more on what tank can kill what another tank,sort of like in WOT)
. And, dear readers, do not forget to keep an eye on tanchiki, armored car and cars, ride beneath your wings. This technique is gradually changing, becoming more diverse and detailed. Here, for example, a screenshot of the tank column:

Definicion de exploit segun cryptic:
“this is too good to be something the dev team intended to happenâ€
Stephen D’Angelo
Executive Producer
Star Trek Online
- Kollins
- Capitan
- Mensajes: 2953
- Registrado: Jue Ago 09, 2012 6:07 pm
- Rol: Instructor PvP
- Nombre de usuario: @mrkollins
- Localidad: Santa Fe, Argentina
Re: War Thunder
Que el juego se cierre solo y te diga "NO" en Ruso al tratar de ver una repeticion con un avion fantasma me cago un poquito
http://forum.warthunder.com/index.php?/ ... d-waiting/
http://forum.warthunder.com/index.php?/ ... d-waiting/
- Cervantes
- Capitan
- Mensajes: 1534
- Registrado: Jue Abr 11, 2013 4:04 pm
- Nombre de usuario: Cervantes@vonstratos
Re: War Thunder

Definicion de exploit segun cryptic:
“this is too good to be something the dev team intended to happenâ€
Stephen D’Angelo
Executive Producer
Star Trek Online
- Kollins
- Capitan
- Mensajes: 2953
- Registrado: Jue Ago 09, 2012 6:07 pm
- Rol: Instructor PvP
- Nombre de usuario: @mrkollins
- Localidad: Santa Fe, Argentina
Re: War Thunder
En el capÁtulo de hoy de aterrizando con Kollins


- Cervantes
- Capitan
- Mensajes: 1534
- Registrado: Jue Abr 11, 2013 4:04 pm
- Nombre de usuario: Cervantes@vonstratos
Re: War Thunder
OMG, aterrizar asi requiere un talento especial, me recordo un chiste de aviones: estaban todos los pasajeros de un vuelo sentados y listos para despegar cuando se suben los dos pilotos del avion, estos eran 2 ciegos con baston, los pasajeros quedan atonitos mirando como los pilotos ciegos echan a andar el avion por la pista, los pasajeros cada vez mas nerviosos al ver que el avion no se eleva, cuando ya solo quedan 10 metros de pista los pasajeros ya aterrorizados gritan aaaahhhhhhh!!!, y el avion se eleva, el piloto ciego le dice a su copiloto "el dia que estos boludos no griten nos matamos todos"Kollins escribió:En el capÁtulo de hoy de aterrizando con Kollins
PD, el aterrizaje fdebe ser como el de Kollins


Definicion de exploit segun cryptic:
“this is too good to be something the dev team intended to happenâ€
Stephen D’Angelo
Executive Producer
Star Trek Online
- Cerritouru
- Almirante Retirado
- Mensajes: 6503
- Registrado: Mié Ago 08, 2012 9:54 pm
- Nombre de usuario: @cerritouru y @eltatus
Re: War Thunder
Todo muy lindo y bla bla bla.. pero ARREGLEN EL PUTO PILOTO MUERTO!
- Cervantes
- Capitan
- Mensajes: 1534
- Registrado: Jue Abr 11, 2013 4:04 pm
- Nombre de usuario: Cervantes@vonstratos
Re: War Thunder
Star conflict, pregunta para Kollins ¿se puede pilotear estas?


Hay fragatas o algo mejor con tripulacion? que los caza no me llaman la atencion en los juegos de espacio solo las capital ships.


Hay fragatas o algo mejor con tripulacion? que los caza no me llaman la atencion en los juegos de espacio solo las capital ships.

Definicion de exploit segun cryptic:
“this is too good to be something the dev team intended to happenâ€
Stephen D’Angelo
Executive Producer
Star Trek Online
- Kollins
- Capitan
- Mensajes: 2953
- Registrado: Jue Ago 09, 2012 6:07 pm
- Rol: Instructor PvP
- Nombre de usuario: @mrkollins
- Localidad: Santa Fe, Argentina
Re: War Thunder
Si hay, esas no llegue a manejar porque me aburri al Tier 3
- Cervantes
- Capitan
- Mensajes: 1534
- Registrado: Jue Abr 11, 2013 4:04 pm
- Nombre de usuario: Cervantes@vonstratos
Re: War Thunder
mmm creo que este fin de semana le dare un vistazo al SC. 


Definicion de exploit segun cryptic:
“this is too good to be something the dev team intended to happenâ€
Stephen D’Angelo
Executive Producer
Star Trek Online
- Orion
- Capitan
- Mensajes: 2184
- Registrado: Jue Ago 09, 2012 12:03 am
- Rol: Oficial de Diseño Grafico
- Nombre de usuario: @lordpao2012
- Localidad: Buenos Aires, sector 001
Re: War Thunder
A mi ya me cansó, solo entras para que te matenCerritouru escribió:Todo muy lindo y bla bla bla.. pero ARREGLEN EL PUTO PILOTO MUERTO!
tardas mil años en subir de nivel.
piloto muerto, choques ridÁculos tanto de enemigos como de amigos, aviones OP pagos, etc
desinstalando el fin de semana si no cambia algo
Yo patrullaba la Galaxia cuando tu Abuelo estaba en Pañales